Step 1
Create a NURBS Torus Using the Channel Box information, alter the Hieght Ratio to your prefered sizing. |
Step 2 Create a Sphere, End Sweep 180 to create a hemisphere and rotate it -90 with scaling |
Step 3 Using HyperShader, we create a Blinn shader and create a Brass looking texture by altering the Color and Specular Channels. Right click on the Shader in the HyperShader window while the object it selected and select Assign to Selected Object. |
Step 4 Create a shader for the sphere portion and add 2 point lighting. Try reflections, different models, Polygon Boxes with Booleans and Bevels. Download Scene File |