Create a NURBS Torus
Using the Channel Box information, alter the Hieght Ratio
to your prefered sizing.
Create a Sphere, End Sweep 180 to create a
hemisphere and rotate it -90 with scaling
Using HyperShader, we create a Blinn shader and create a Brass looking
texture by altering the Color and Specular Channels.
Right click on the Shader in the HyperShader window while the object it selected and
select Assign to Selected Object.
Create a shader for the sphere portion and add 2 point lighting.
Try reflections, different models, Polygon Boxes with Booleans and Bevels.
Download Scene File